Card Game
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<a href='http://members.lycos.co.uk/ilrules/RoyalA.html' target='_blank'>http://members.lycos.co.uk/ilrules/Roya ... <br><br>To play, just click play, then try to get points by clicking on the cards. All the cards should be self-explanitory. Have fun, and be sure to report any bugs.<br><br>PS: Minor language, for those who are adverse to that sort of thing.<br><br>Edit: v1.0.1: Now for 2-4 players!
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When clicking on any card in 4-player mode (the default), I get a runtime error 340: Control array element '4' doesn't exist.<br><br>Other than that, it seems to work great, I'll continue beta testing and keep you updated <!--emo&:)--><img src='http://definecynical.mancubus.net/forum ... /smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><br><br>I'm running Windows XP SP1 on a P4 HTT (which, for all practical purposes, is dual-processor) with the newest .NET framework installed.
Ah, Visual Basic. That brings back memories. Bad ones, at that. Trust me, tic-tac-toe <i>seems</i> simple until you try to program it. And bug-fix. Anyways...<br><br>A few suggestions:<br><br>1. Consider making the scores more visible (ie, larger). Also, perhaps change the color of the current player so that it is easier to tell whose turn it is.<br><br>2. Replace the input boxes with simple prompts. For the "use an already flipped card" event, just show a message and have the player click on whichever card they want, instead of inputing the number. For the player events (switch score, deduct points, etc) show a promt and have the current player click another player's name.<br><br>Again, those are just suggestions that might make the game a bit more efficient for the end-user.<br><br>Speaking of end-user, why not throw an EULA in there as well? [/SARCASM]
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Tip for VB: Never use control arrays. It's much easier to name your commands things like cmdCard1 cmdCard2 etc.<br><br>As for the game itself, I really like the concept. Good job. I would just suggest what GhostWay says and instead of prompts, you should bring up a box or another form with a player 1, 2, (and if necessary,) 3 and 4 and you simply click on them. I think that'd be a bit easier.<br><br>So, something like... I'd write a quick form thing to give an example if I wasn't clear but I don't have a vb compiler on me to show anything.<br>
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<!--QuoteBegin-Kles+Nov 24 2004, 12:06 PM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (Kles @ Nov 24 2004, 12:06 PM)</td></tr><tr><td class='quotebody'> Tip for VB: Never use control arrays. <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> Well, actually, control arrays are perfectly fine, and perhaps better, when all the controls use similar code (with the possible exception of some number differences).
- Miles E Traysandor
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Hehe, this is fun. Awesome game <!--emo&^_^--><img src='http://definecynical.mancubus.net/forum ... /happy.gif' border='0' style='vertical-align:middle' alt='happy.gif' /><!--endemo-->
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<a href='http://members.lycos.co.uk/ilrules/RoyalA.html' target='_blank'>http://members.lycos.co.uk/ilrules/Roya ... br><br>New in 1.0.2:<br><br>+ Score and name of current player turns blue<br>+ Score labels are bigger<br>+ 4 player mode works<br><br><!--QuoteBegin--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> </td></tr><tr><td class='quotebody'> 2. Replace the input boxes with simple prompts. For the "use an already flipped card" event, just show a message and have the player click on whichever card they want, instead of inputing the number. For the player events (switch score, deduct points, etc) show a promt and have the current player click another player's name.<!--QuoteEnd--></td></tr></table> <!--QuoteEEnd--><br><br>I tried that, but the game would hang. It happened to me and I lost a bunch of code to it.
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hehehe High score of 93 with 4 players <!--emo&:)--><img src='http://definecynical.mancubus.net/forum ... /smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><br><br>Good game!!<br><br>works great on my computer.<br><br>Edit: I had over 500 on two player but then someone got split points <!--emo&:(--><img src='http://definecynical.mancubus.net/forum ... ns/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> ended with the other guy winning with 287

- Miles E Traysandor
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Great game, one that you're rarely out of until the last card gets flipped over.<br><br>5 stars. <!--emo&:D--><img src='http://definecynical.mancubus.net/forum ... iggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
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Fun game. <!--emo&:D--><img src='http://definecynical.mancubus.net/forum ... iggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--><br>

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- Miles E Traysandor
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So far, My records:<br><br>Highest Winning Score: 153<br>Highest 4-way Tie score: 53 for everybody
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Highest winning in a four-way: 324.<br><br>Bug: If you pick to take the seven point steal card after drawing the "choose another card" you get a control array error. Also, if accidentally click okay before entering a number on the same field, you also get a control array crash.<br><br>Woo! Took me long enough!<br><br>Worst win in four-way: -3.
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<!--QuoteBegin-Kles+Nov 24 2004, 11:55 PM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (Kles @ Nov 24 2004, 11:55 PM)</td></tr><tr><td class='quotebody'> Highest winning in a four-way: 324.<br><br>Bug: If you pick to take the seven point steal card after drawing the "choose another card" you get a control array error. Also, if accidentally click okay before entering a number on the same field, you also get a control array crash.<br><br>Woo! Took me long enough!<br><br>Worst win in four-way: -3. <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> 1) I couldn't duplicate this error, can you be a little more specific, please?<br><br>2) Fixed the OK bug in <a href='http://members.lycos.co.uk/ilrules/RoyalA.html' target='_blank'>1.0.3</a>.<br><br>I played a game against my brother, it ended in a -2 to -2 tie.
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