Ozy and Millie: The Game

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UltimateVG
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Postby UltimateVG » Sun Jun 20, 2004 2:55 pm

<!--QuoteBegin--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> </td></tr><tr><td class='quotebody'> Might even be possable to convince php to do it. Hmm... If someone who knows a bit more about coding than me could confirm or deny those possabilities, and if confirm it then give some idea as to how tricky it would be and if it would be worth bothering. Could be fun.<!--QuoteEnd--></td></tr></table> <!--QuoteEEnd--><br><br>It would be quite easy to make a collectable card system in PHP. The battle phase would be difficult to code, but it can be done also.<br><br>I know this because I once attempted a card game system and actually got a good distance into the storage system. I would be glad to provide as much help as I can with developing it.<br><br>EDIT:<br><a href='http://furcalley.digibase.ca/cardpicker-php.txt' target='_blank'>http://furcalley.digibase.ca/cardpicker-php.txt</a> <- Some deck declaring and shuffling code that I made back when I attempted to make a online rummy game.<br><a href='http://furcalley.digibase.ca/cardpicker.php' target='_blank'>http://furcalley.digibase.ca/cardpicker.php</a> <- This is it in action.<br><br>I'll see what other code I can dig up from the crypt of my hard drive.

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Henohenomoheji
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Postby Henohenomoheji » Sun Jun 20, 2004 9:48 pm

I thought of that a bit, card game... meh, I forgot what happened to that idea, but it's earlier in this thread somewhere...
Miyo! Chikara no chizu!<br><br>Living proof that Ninja and Pirates can live together in peace, harmony, and fun at the expense of ye hapless townsfolk.<br><br>"<br>< e<br> -|-|-/ < <br>< e <br>_________/ <br>-------------------------<br><span style='font-size:14pt;line-height:100%'>Hey... On page 375 it says "Jeebus"...</span>

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norsenerd
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Postby norsenerd » Sun Jun 20, 2004 10:07 pm

I can;t do the entire card game by myself. Particulary comeing up wiht all th ideas for cards. I may get to it eventully but help woudl speed that up.
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Steve the Pocket
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Postby Steve the Pocket » Wed Jun 23, 2004 10:40 pm

Hokay...I wish I'd gotten here sooner. (Since, you know, I was the first to mention a game, back in the movie thread.) I might as well explain my idea. Millie drags Ozy along on this bizarre adventure, her quest for the Taco of Doom (remember the tag ending to that Locke story?).<br>Stage 1: Searching through Llewellyn's labyrinth of a basement (this works because we've seen the attic but not the basement, have we?) for some supplies they need. This would be like a maze that's "punched out" so it looks 3D even though it's 2D animation (sorry I can't come up with any old examples of this; you gaming veterans should know what I mean). Once they get everything they go to this portal thingy that gets you to Stage 2, which is...um...anybody??<br>Stage 3: You're in some old-fashioned seaport town trying to rent a boat to sail across the ocean to the Forbidden Island where, Millie says, the Taco lurks. This would be a 2D Monkey Island adventure thing, and Millie is the one you control because she's got a pocket. Anyway once you're able to get the money ($700, of course) and get in the boat, you're in...<br>Stage 4: The boat is attacked by pirates. They are hitting the boat with pies. I don't know what to do at this point but after that they get out a huge slingshot and sink the boat. (The idea is this is like the "Finding Nemo" game where you have to keep chasing the boat until it gets away from you anyway.)<br>Stage 5: The pirates turn out to be GUESS WHO! Locke, who in this game has not yet been revealed as Millie's dad (remember this started on the heels of a 2001 story), takes them aboard and tells them they are prisoners (I am deliberately withholding details so as not to give away the good parts yet). Again as Millie, and again playing MI-style, you have to convince them to take you to the Forbidden Island. It's complicated, but in the process you also acquire a dead fish.<br>Stage 6: Some sort of platformer on the island that I'll figure out later.<br>Stage 7: Another platformer. As Ozy, you fight off various deranged foodstuffs using the fish as a weapon. Finally you have to face the Taco itself, which also is alive. End.<br>Technical details: Probably I'd use Flash for the animation because it uses vector graphics and is therefore smoother. But that's just me. And no, right now I don't know how to program it (but I'm going to college to learn programming, so maybe in four years...)

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Zylo
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Postby Zylo » Wed Jun 23, 2004 10:42 pm

That's probably the most complete game idea yet. I say go for it.
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UltimateVG
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Postby UltimateVG » Thu Jun 24, 2004 12:07 am

I'd use Game Maker for the idea. Sounds great for a plot.

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Burning Sheep Productions
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Postby Burning Sheep Productions » Thu Jun 24, 2004 6:16 am

I dunno, this sounds a bit much for GM.<br>But I don't know if anyone here can program that well in flash.
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Ozymandias
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Postby Ozymandias » Thu Jun 24, 2004 9:02 am

"Gentlemen, your conversation makes interesting listening." (i love that quote...from somewhere)<br><br>Well, im preety good at flash art, and have been working on drawing O&M in pencil. I keep getting better, so i'm willing to help Henohenomoheji and Norsenerd with their card game (some sketches tro be refined in photoshop (which i cant use well :/ ) and also ideas for cards/goals etc.)<br><br>I also have a pretty good friend whose quite good at programming in flash.<br><br>All I will say is if u need me, call.
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UltimateVG
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Postby UltimateVG » Thu Jun 24, 2004 11:47 am

<!--QuoteBegin--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> </td></tr><tr><td class='quotebody'> I keep getting better, so i'm willing to help Henohenomoheji and Norsenerd with their card game (some sketches tro be refined in photoshop (which i cant use well :/ ) and also ideas for cards/goals etc.)<!--QuoteEnd--></td></tr></table> <!--QuoteEEnd--><br><br>I use the <a href='http://www.gimp.org' target='_blank'>GIMP</a> for darkening my drawings and for the occasional digital color.

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Burning Sheep Productions
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Postby Burning Sheep Productions » Fri Jun 25, 2004 11:51 am

Aaargh! Gimp!<br>Get it away!
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norsenerd
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Postby norsenerd » Fri Jun 25, 2004 4:07 pm

I think you shoudl use Maxis or Sierra.
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UltimateVG
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Postby UltimateVG » Fri Jun 25, 2004 4:28 pm

<!--QuoteBegin--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> </td></tr><tr><td class='quotebody'> I think you shoudl use Maxis or Sierra.<!--QuoteEnd--></td></tr></table> <!--QuoteEEnd--><br><br>As what? Game developers? That would cost way too much.<br><br>And Octan's ideas could work out well in Game Maker. You can pretty much do anything there. I would make a example, but my PC is slowly turning into a pile of melting silicone.<br><br>And I use the GIMP because I have no other alternative (Photoshop is too expensive for me to get). Personally, I hate the GIMP because it's slow and 2.0 is a huge joke in itself. The only good thing to from from it was the GTK, which isn't that good, either.

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norsenerd
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Postby norsenerd » Fri Jun 25, 2004 4:33 pm

The idea is not that it woudl cost money but that it woudl make money.
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Burning Sheep Productions
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Postby Burning Sheep Productions » Sat Jun 26, 2004 2:21 am

But who really has any money in the first place to make more money?
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UltimateVG
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Postby UltimateVG » Sat Jun 26, 2004 2:40 am

<!--QuoteBegin--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> </td></tr><tr><td class='quotebody'> But who really has any money in the first place to make more money?<!--QuoteEnd--></td></tr></table> <!--QuoteEEnd--><br><br>Wow, this is turning into a pyramid scam informercial!


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