There goes days of my life
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- VenM2
- Posts:1767
- Joined:Fri Nov 10, 2006 11:20 pm
- Location:Savannah College of Art and Design. Not really, I just go there for school.
E Gads! How many days of my life have been slashed away on my project!? I feel the fatigue down to my bones ack!
Well, for those that I haven't shown yet, I have made a 3D model of one of my Fox Outta Time characters. The evil Silray to be exact...
I made concepts of the front and side view and carefully followed the concepts as close as possible.
I'm attaching links because the images are plain huge. Over 1200 pixels wide:
http://img520.imageshack.us/img520/6024 ... o00jc5.jpg
http://img341.imageshack.us/img341/8231 ... o03ml5.jpg
http://img255.imageshack.us/img255/5450 ... o05bc1.jpg
http://img352.imageshack.us/img352/4102/cutlassem1.jpg
http://img255.imageshack.us/img255/7349 ... o02pb1.jpg
The next project involves creating an environment to put the character into. More hard work to follow . Ugh so tired. I spent 10 hours sunday, 7 saturday, 10 friday, 8 thursday, and now I am about to faint....
He is about 10,000 polygons and has 2 1024x1024 textures. The body really needs a 2048x2048 texture. The body is specifically made to be animated so the polygon flow and organization are perfect for the occasion.
Sooo, what do you all think?
EDIT: Added one more image
Well, for those that I haven't shown yet, I have made a 3D model of one of my Fox Outta Time characters. The evil Silray to be exact...
I made concepts of the front and side view and carefully followed the concepts as close as possible.
I'm attaching links because the images are plain huge. Over 1200 pixels wide:
http://img520.imageshack.us/img520/6024 ... o00jc5.jpg
http://img341.imageshack.us/img341/8231 ... o03ml5.jpg
http://img255.imageshack.us/img255/5450 ... o05bc1.jpg
http://img352.imageshack.us/img352/4102/cutlassem1.jpg
http://img255.imageshack.us/img255/7349 ... o02pb1.jpg
The next project involves creating an environment to put the character into. More hard work to follow . Ugh so tired. I spent 10 hours sunday, 7 saturday, 10 friday, 8 thursday, and now I am about to faint....
He is about 10,000 polygons and has 2 1024x1024 textures. The body really needs a 2048x2048 texture. The body is specifically made to be animated so the polygon flow and organization are perfect for the occasion.
Sooo, what do you all think?
EDIT: Added one more image
- GeorgiaCoyote
- Posts:1107
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- Location:Down South, USA
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- VenM2
- Posts:1767
- Joined:Fri Nov 10, 2006 11:20 pm
- Location:Savannah College of Art and Design. Not really, I just go there for school.
10,000 polygons means a lot. In a current next gen FPS, characters often have 16,000 polygons or less. This guy was made for a platformer game meaning that is a whole lot. But really, thanksAs for all that you were saying bout polygons and such...well I'm just plain clueless on that but it sounds cool
- VenM2
- Posts:1767
- Joined:Fri Nov 10, 2006 11:20 pm
- Location:Savannah College of Art and Design. Not really, I just go there for school.
It may be cel shaded but there are still details on the texture. Including some I wish to add such as wrinkle marks. If you look at his left sleeve the resolution is kinda low. Also, rather than add more outlines on some creases I plan on manually drawing them on the texture. Since the resolution is kinda low (relatively) the detail lines I make are all blurry and pixelated.
- VenM2
- Posts:1767
- Joined:Fri Nov 10, 2006 11:20 pm
- Location:Savannah College of Art and Design. Not really, I just go there for school.
Thats mostly because of the views I rendered in. He actually looks right. Though his head might be slightly too big on the model. Nothing hard to fix though. The legs are something else since they are welded to the waist. That means I would have to make the waist bigger to just make the legs bigger.
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- Posts:2055
- Joined:Fri Jan 18, 2008 10:57 pm
- Location:Two Days To Last Thursday
It's just ten polygons, but over 10,000 lines of code.1024x1024 textures. The body really needs a 2048x2048 texture.
If it's cel-shaded like that wouldn't it not need that much? garry's mod has a round ball with like a 50x50 texture and it's cel-shaded. Looks like a perfectly round ball... only uses like 20 polygons or something?
- VolkswagenFox
- Posts:472
- Joined:Sun Feb 18, 2007 10:36 pm
- Location:Barrie, Ontario
- Contact:
You got his likeness perfectly, Donny. It's just about exactly like the picture.
I love it =D especially since I can't do 3D modeling.
I love it =D especially since I can't do 3D modeling.
[00:34:00] <Dermy> I do love to manipulate the standard rules of language for opportunistic effect
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[00:34:06] <Dermy> Like a grammar hyena, I am
[00:34:16] <Dermy> Munching on the tasty entrails of tradition
[22:26:20] <MuffinSticks> I'm a chocolate muffin with white ears and a striped black and red tail
[22:26:35] <MuffinSticks> And exactly 6 chips
My DA account, for those who care enough to look/click/etc.
And my FA account as well!
- Steve the Pocket
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