Yes... Clothes = VERY goodCloths = good.

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Yes... Clothes = VERY goodCloths = good.
So? There are PG-13 and R rated areas on SL. And an age-limit so that you can't join unless you're legally an adult. I don't see a problem with adult orientated options in an adult orientated environment. I also don't see anything 'adult' about being biologically accurate.THis specific aspect is what I have heard the most about from SL, as ONE specific ADULT aspec is in it. And I'll put it this way: Players of the community can create ANYTHING or just about ANYTHING, and since people can create themselves asa furries... well...hang on, heres a quote from another forum: (I don't wnat this to start a war on SL, as I bet even you know some of these people are in there.)
Livejournal, GreatestjournalSirQuirkyK: GSNN argued that Unanonemous is to sociologists what DoND is to statisticians
Gizensha Fox: ...Porn?
Really, anything on the internet with player made content options will inevitably, invariably, have that.THis specific aspect is what I have heard the most about from SL, as ONE specific ADULT aspec is in it. And I'll put it this way: Players of the community can create ANYTHING or just about ANYTHING, and since people can create themselves asa furries...
Some of us don't want cute and cuddly, but don't understand that as wanting grim and gritty.This leaves the question... will our furry selves be cute and adorable?
Heh, I think I find the opposite pointless. At least with RPG's you have a quest of sorts, a mission, a challenge or a direction. What I've heard of SL, it just seems like a community, a place to talk with friends online. Though I'm not sure, never played SL and only played very small parts of RPG's through friends.I think you've just pointed out why I enjoyed SL but don't enjoy most MMORPGs.
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(ie - Battle in order to become stronger/get better items in order to battle stronger enemies in order to become even stronger/get even better items in order to battle even stronger enemies in order to...)
...Just seems a bit... Well... Pointless, to me.
But those aren't really 'directions'.Heh, I think I find the opposite pointless. At least with RPG's you have a quest of sorts, a mission, a challenge or a direction. What I've heard of SL, it just seems like a community, a place to talk with friends online. Though I'm not sure, never played SL and only played very small parts of RPG's through friends.I think you've just pointed out why I enjoyed SL but don't enjoy most MMORPGs.
...
(ie - Battle in order to become stronger/get better items in order to battle stronger enemies in order to become even stronger/get even better items in order to battle even stronger enemies in order to...)
...Just seems a bit... Well... Pointless, to me.
Livejournal, GreatestjournalSirQuirkyK: GSNN argued that Unanonemous is to sociologists what DoND is to statisticians
Gizensha Fox: ...Porn?
Games developers must... Programmers not so much. Programmers simply need to be problem solvers (weather they're games programmers or regular programmers... There's nothing special about games programming....) The developer of a game isn't neccessarially the same person who does the programming. It's entirely plausable that hte programmer just programs without doing anything else, but that's probably less efficient.I like their ideal of "game developers must be artists first".
It'd be nice if programming was done artistically in general.
Livejournal, GreatestjournalSirQuirkyK: GSNN argued that Unanonemous is to sociologists what DoND is to statisticians
Gizensha Fox: ...Porn?
It's true...in order to make a good game, you must be of a very creative mind. For example, Michel Ancel, creator of Rayman. But, if you look at half the websites out there, you'll see that programmers don't nessesarily have good atristic talent.Games developers must... Programmers not so much. Programmers simply need to be problem solvers (weather they're games programmers or regular programmers... There's nothing special about games programming....) The developer of a game isn't neccessarially the same person who does the programming. It's entirely plausable that hte programmer just programs without doing anything else, but that's probably less efficient.I like their ideal of "game developers must be artists first".
It'd be nice if programming was done artistically in general.
I do think that a videogames developer could use the same skills to develope a boardgame or a cardgame, though...
They're short term goals, the equivilent to a console RPG subquest at best. At worst they're targets within the overall treadmill.Huh?But those aren't really 'directions'.
Livejournal, GreatestjournalSirQuirkyK: GSNN argued that Unanonemous is to sociologists what DoND is to statisticians
Gizensha Fox: ...Porn?
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