Antila, A MMORPG of Anthros

A place to talk about anything (that doesn't belong in the other forums).

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Niko123000
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Postby Niko123000 » Wed May 31, 2006 10:25 am

Cloths = good.
Yes... Clothes = VERY good :shock:
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Postby Tom Flapwell » Wed May 31, 2006 2:30 pm

Any moment now, the anti-pants crowd will speak up....

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Gizensha
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Postby Gizensha » Wed May 31, 2006 3:34 pm

THis specific aspect is what I have heard the most about from SL, as ONE specific ADULT aspec is in it. And I'll put it this way: Players of the community can create ANYTHING or just about ANYTHING, and since people can create themselves asa furries... well...hang on, heres a quote from another forum: (I don't wnat this to start a war on SL, as I bet even you know some of these people are in there.)
So? There are PG-13 and R rated areas on SL. And an age-limit so that you can't join unless you're legally an adult. I don't see a problem with adult orientated options in an adult orientated environment. I also don't see anything 'adult' about being biologically accurate.
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Postby Loeln » Wed May 31, 2006 3:48 pm

THis specific aspect is what I have heard the most about from SL, as ONE specific ADULT aspec is in it. And I'll put it this way: Players of the community can create ANYTHING or just about ANYTHING, and since people can create themselves asa furries...
Really, anything on the internet with player made content options will inevitably, invariably, have that.

...even things without built in player made content options. :?
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Dr. Doog
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Postby Dr. Doog » Wed May 31, 2006 7:59 pm

like the original sims!
pants jesus
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Postby Holyman83 » Wed May 31, 2006 10:26 pm

I'm with the pants crowed on this one. that type of stuff is not something I would like to see them waste time in developing.
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Postby Muninn » Thu Jun 01, 2006 7:25 pm

This leaves the question... will our furry selves be cute and adorable?
Some of us don't want cute and cuddly, but don't understand that as wanting grim and gritty.
I think you've just pointed out why I enjoyed SL but don't enjoy most MMORPGs.
...
(ie - Battle in order to become stronger/get better items in order to battle stronger enemies in order to become even stronger/get even better items in order to battle even stronger enemies in order to...)

...Just seems a bit... Well... Pointless, to me.
Heh, I think I find the opposite pointless. At least with RPG's you have a quest of sorts, a mission, a challenge or a direction. What I've heard of SL, it just seems like a community, a place to talk with friends online. Though I'm not sure, never played SL and only played very small parts of RPG's through friends.

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Postby Niko123000 » Thu Jun 29, 2006 10:21 pm

Sorry for this Revival of this Semi-Dead but still cureable topic, but I recently found more info on the Antilla game.

http://furry.wikia.com/wiki/Antilia
"No sir, I am not Insane, I just have Anger issues..." ~ The First words i said to my Counselor after I got kicked off the bus.
Wait, you want to see my Art? It ain't much to look at...
Titanic fans rejoice! I have a Titanic RP board. Only... not on the Titanic... and kinda on the Teen side...Nothing real gratuitous though!
"Evil isn't doing bad. It's doing bad and not Feeling bad about it afterwards." ~ Avaric, Wicked. Think about that the next tiem you call someone evil.

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Gizensha
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Postby Gizensha » Thu Jun 29, 2006 11:56 pm

I think you've just pointed out why I enjoyed SL but don't enjoy most MMORPGs.
...
(ie - Battle in order to become stronger/get better items in order to battle stronger enemies in order to become even stronger/get even better items in order to battle even stronger enemies in order to...)

...Just seems a bit... Well... Pointless, to me.
Heh, I think I find the opposite pointless. At least with RPG's you have a quest of sorts, a mission, a challenge or a direction. What I've heard of SL, it just seems like a community, a place to talk with friends online. Though I'm not sure, never played SL and only played very small parts of RPG's through friends.
But those aren't really 'directions'.

And SL isn't a game, but purely a virtual community with small games created by users.
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Postby Burning Sheep Productions » Fri Jun 30, 2006 1:21 am

I like their ideal of "game developers must be artists first".
It'd be nice if programming was done artistically in general.
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Gizensha
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Postby Gizensha » Fri Jun 30, 2006 4:45 am

I like their ideal of "game developers must be artists first".
It'd be nice if programming was done artistically in general.
Games developers must... Programmers not so much. Programmers simply need to be problem solvers (weather they're games programmers or regular programmers... There's nothing special about games programming....) The developer of a game isn't neccessarially the same person who does the programming. It's entirely plausable that hte programmer just programs without doing anything else, but that's probably less efficient.

I do think that a videogames developer could use the same skills to develope a boardgame or a cardgame, though...
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Postby osprey » Fri Jun 30, 2006 7:45 am

I like their ideal of "game developers must be artists first".
It'd be nice if programming was done artistically in general.
Games developers must... Programmers not so much. Programmers simply need to be problem solvers (weather they're games programmers or regular programmers... There's nothing special about games programming....) The developer of a game isn't neccessarially the same person who does the programming. It's entirely plausable that hte programmer just programs without doing anything else, but that's probably less efficient.

I do think that a videogames developer could use the same skills to develope a boardgame or a cardgame, though...
It's true...in order to make a good game, you must be of a very creative mind. For example, Michel Ancel, creator of Rayman. But, if you look at half the websites out there, you'll see that programmers don't nessesarily have good atristic talent.

Edit: Messed up the link.
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Burning Sheep Productions
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Postby Burning Sheep Productions » Fri Jun 30, 2006 1:46 pm

Yay for Rayman and its ingame music!
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Muninn
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Postby Muninn » Sat Jul 01, 2006 4:08 pm

But those aren't really 'directions'.
Huh?

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Gizensha
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Postby Gizensha » Sun Jul 02, 2006 8:24 am

But those aren't really 'directions'.
Huh?
They're short term goals, the equivilent to a console RPG subquest at best. At worst they're targets within the overall treadmill.

If there's one thing I hate about console rpgs, is going out of my way to either gil up or level up. Traditional MMORPGs, to me, seem to be entirely that, with the addition of everything I can do in a chatroom.

I can think of an exception to that, but I can't for the life of me name it. RP manditory, world designed not to give players who play alot an advantage, permadeath on a three strikes and you're out basis, even an IC way of dealing with people going OOC (a mental illness that's ultimately fatel in it's most severe forms)... Last I checked it hadn't been released. Political structure of the world is ultimately player run, etc.
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