O&M Video Game - REVIVED TOPIC
- Burning Sheep Productions
- Posts:4175
- Joined:Fri Oct 31, 2003 8:56 am
- Location:Australia
- Contact:
We were making them from scratch, but that never got very far, either. We had several of them, but besides that... eh, it was slow going.
I'm here, you just can't see me!
Triggerpoint is my not so new webcomic, and currently under heavy work before it resurfaces.
Triggerpoint is my not so new webcomic, and currently under heavy work before it resurfaces.
- Burning Sheep Productions
- Posts:4175
- Joined:Fri Oct 31, 2003 8:56 am
- Location:Australia
- Contact:
If it's an adventure game, I'm willing to help on a scenario. I co-wrote one for an IRT game, starring the main posters, the purpose of which was to go to Washington D.C. and give Bush a wedgie. It had 5 different stages and was well developed with all the "sub-quests", only the dialogue hadn't been started and, well, the project stoped because not enough people were involved and motivated.
So if we gather enough people and they're motivated and have time, I'm in, otherwise I don't see it going anywhere.
So if we gather enough people and they're motivated and have time, I'm in, otherwise I don't see it going anywhere.
- The Donmeister
- Posts:614
- Joined:Sun Nov 19, 2006 10:19 am
If it's an adventure game, it doesn't have to be lame. Both of them could have great lines, as could Llewellyn, and for the plot we just have to remember that it's Ozy and Millie...What would an O&M game actually be? I can't see how a comic could be made into a game without being really lame (like those Simpsons games).
Octan, where would I be able to download this Jack game?
If we really don't know what story to create we can also base it on one or several of the O&M storylines.
Think Monkey Island, Sam&Max or Discworld. The game doesn't need to be long or have great graphism, if it's funny it will be in the spirit.
- Steve the Pocket
- Posts:2271
- Joined:Wed May 19, 2004 10:04 pm
Sweet, another Monkey Island fan! And you've played the Discworld game. Looks like we're on same page then. Way back in '04 when I first came here, I came up with a game concept called "Ozy and Millie and the Taco of Doom." Part of it was written as a classic adventure game, though I never fully fleshed it out; in theory I could convert the rest of the storyline into adventure mode too with some help.
Oh, and I like the "Simpsons" games by the way.
Oh, and I like the "Simpsons" games by the way.
Haven't played the Simpsons games.
If you have a storyline, then what would you think of sharing it? People could give advice on it. Then I'd suggest selecting a number of people to work together on the story, flesh it out, and write the dialogues, while not involving the forum so that the game still has at least some surprises...
We still need to know how many programmers there would be, though. Oh, and we'd have to design the "screens" where the character(s) evolve so that someone can actually draw a neat background based on our design, and someone would "just" have to program it to show the portion of the background that can be walked on, and add the different items that can be grabbed from there. Of course this would need to be done for each screen, so I'd suggest having as few as possible for each level.
Also, we're beginners. Starting with a full game would be long and unreasonable. I'd suggest starting with a single "level" or "chapter", equivalent to the demo of a longer game. If we manage to do that, then we'll think about expanding it.
Our main question is "who's in and for what?". We need programmers, that's the most inmportant part to make it a video game and not a project. Apart from that we probably need some graphic conceptors and scenarists (writers), and is we decide to add voices to the game we'll need people to dub it.
Personally, I'm willing to work on the story, on lines and different options of dialogue, on background design (but not for the final artwork if we can find a better artist) and possible on things that have low-skill but need hands (not sure what it would be). I won't be able to provide a voice for main characters because I'm French (if we decide to have voices, again) and would have an accent. I'm willing to give my voice to an unimportant character if no one else can.
I'd also suggest inserting DCS as his dragon scalesona, with his agreement of course, and giving him a few line (not too many, if he ends up having to dub them we don't want to take too much of his time). That would be a nice touch.
Oh, and I'm also willing to work on characters that we introduce in the game (if we introduce any) to give them a personality that would fit.
I'm not sure who's in charge of all that, but to whoever is, feel free to contact me for any on the above.
To anyone else, feel free to post here your skills if you want to hop in.
EDIT: I took a look at Game Maker. it looks okay, but if what we decide to do is a point-and-click adventure game, I think this would be a better choice.
If you have a storyline, then what would you think of sharing it? People could give advice on it. Then I'd suggest selecting a number of people to work together on the story, flesh it out, and write the dialogues, while not involving the forum so that the game still has at least some surprises...
We still need to know how many programmers there would be, though. Oh, and we'd have to design the "screens" where the character(s) evolve so that someone can actually draw a neat background based on our design, and someone would "just" have to program it to show the portion of the background that can be walked on, and add the different items that can be grabbed from there. Of course this would need to be done for each screen, so I'd suggest having as few as possible for each level.
Also, we're beginners. Starting with a full game would be long and unreasonable. I'd suggest starting with a single "level" or "chapter", equivalent to the demo of a longer game. If we manage to do that, then we'll think about expanding it.
Our main question is "who's in and for what?". We need programmers, that's the most inmportant part to make it a video game and not a project. Apart from that we probably need some graphic conceptors and scenarists (writers), and is we decide to add voices to the game we'll need people to dub it.
Personally, I'm willing to work on the story, on lines and different options of dialogue, on background design (but not for the final artwork if we can find a better artist) and possible on things that have low-skill but need hands (not sure what it would be). I won't be able to provide a voice for main characters because I'm French (if we decide to have voices, again) and would have an accent. I'm willing to give my voice to an unimportant character if no one else can.
I'd also suggest inserting DCS as his dragon scalesona, with his agreement of course, and giving him a few line (not too many, if he ends up having to dub them we don't want to take too much of his time). That would be a nice touch.
Oh, and I'm also willing to work on characters that we introduce in the game (if we introduce any) to give them a personality that would fit.
I'm not sure who's in charge of all that, but to whoever is, feel free to contact me for any on the above.
To anyone else, feel free to post here your skills if you want to hop in.
EDIT: I took a look at Game Maker. it looks okay, but if what we decide to do is a point-and-click adventure game, I think this would be a better choice.
- Steve the Pocket
- Posts:2271
- Joined:Wed May 19, 2004 10:04 pm
I think we can pull it off. Even if we can't find enough "Ozy and Millie" fans interested in signing up, there are plenty of talented people out there on the Internet who'd be willing to help out in exchange for recognition and something to put on their résumé. You make a good point about just aiming for a demo of one section to make sure we can pull it off. That's what the creators of "Indiana Jones and the Fountain of Youth" did.
As far as the storyline... well, basically Millie is on a quest for the Taco of Doom (you remember that strip, right?). I really don't know where all the adventure goes from there; 80% of the script has to be thrown out now anyway because it was designed to follow many different forms of gameplay (for example the second to last level was a Mario-like platformer). What I would like to do would be to get ahold of some of the Indiana Jones adventure games LucasArts made and get a feel for how those worked, and then twist it into something more Monkey Island like.
Tell you what. I know how to get ahold of MandoAndy (who does a sweet Locke voice). I remember D.C. expressed interest in the project at one point. There are plenty of people wise in the ways of AGS on its forum. What say we start up a site/forum/community of some kind for the people working on this and see if we can't come up with something.
As far as the storyline... well, basically Millie is on a quest for the Taco of Doom (you remember that strip, right?). I really don't know where all the adventure goes from there; 80% of the script has to be thrown out now anyway because it was designed to follow many different forms of gameplay (for example the second to last level was a Mario-like platformer). What I would like to do would be to get ahold of some of the Indiana Jones adventure games LucasArts made and get a feel for how those worked, and then twist it into something more Monkey Island like.
Tell you what. I know how to get ahold of MandoAndy (who does a sweet Locke voice). I remember D.C. expressed interest in the project at one point. There are plenty of people wise in the ways of AGS on its forum. What say we start up a site/forum/community of some kind for the people working on this and see if we can't come up with something.
Sounds good to me. As I said, programming-wise I'm close to useless but for pretty much everything else I'll do my best.
I'll let you start the website/forum/community or find people who can, because I'd be useless for that too. But my fiancé and I are more than willing to help, and motivation is probably what we need the most.
If we have D.C. on board, even for only part of it, we should have a lot more chances on our sides. For instance, he can drow the main characters in the different needed positions to make them walk. Or, with his autorization, we could try and find pictures taken from the strips and use them.
I'd really like to be able to keep the style of the comic strip.
As for the plot, it should be okay. We should find enough crazy people to develop the storyline, and we really need to work deeply on the first part only for now.
I'll let you start the website/forum/community or find people who can, because I'd be useless for that too. But my fiancé and I are more than willing to help, and motivation is probably what we need the most.
If we have D.C. on board, even for only part of it, we should have a lot more chances on our sides. For instance, he can drow the main characters in the different needed positions to make them walk. Or, with his autorization, we could try and find pictures taken from the strips and use them.
I'd really like to be able to keep the style of the comic strip.
As for the plot, it should be okay. We should find enough crazy people to develop the storyline, and we really need to work deeply on the first part only for now.
- Steve the Pocket
- Posts:2271
- Joined:Wed May 19, 2004 10:04 pm
So, I have three options:
- Create an independent site with its own forum;
- Ask jent to add a new sub-forum, invite-only, on this forum for people working on the game;
- Create an invite-only LiveJournal community.
Here.Octan, where would I be able to download this Jack game?
I think I'm leaning towards option 3. Creating the game will be time consuming enough, I'd rather you could facus on that rather than have to use part of your time managing the website. And a blog allows for updates, pictures and so on more than a forum, IMO. Plus, the posts would be chronological instead of constantly moving up when someone posts, and that sounds better to me.
If it wasn't time consuming, I'd say option 1. As it is, I'm leaning towards option 3 but not completely against option 2 if you think it might be better.
With a livejournal, DC might be able to see how we're progressing more, too. And I'd like him to be as involved as he wants. Which reminds me, he said that a friend of his was his voice choice for Mrs Mudd, we'll have to contact her too.
If it wasn't time consuming, I'd say option 1. As it is, I'm leaning towards option 3 but not completely against option 2 if you think it might be better.
With a livejournal, DC might be able to see how we're progressing more, too. And I'd like him to be as involved as he wants. Which reminds me, he said that a friend of his was his voice choice for Mrs Mudd, we'll have to contact her too.
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