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The Fruit of Hard Work
Posted: Mon May 05, 2008 1:00 am
by VenM2
Posted: Mon May 05, 2008 1:06 am
by optiMITCHprime
I think it looks really cool. especialy the 3-legged car-thing
Posted: Mon May 05, 2008 1:37 am
by Baconsticks
Polygon Count?
Posted: Mon May 05, 2008 2:43 am
by gforce422
Nice renders, Donnie!
Posted: Mon May 05, 2008 3:45 am
by Foxhound
The building in the back looks like something the Combine would build.
Posted: Mon May 05, 2008 10:10 am
by VenM2
I think it looks really cool. especialy the 3-legged car-thing
Car!? Its a Tri-ped, a walker

.
Polygon Count?
Uh which?
Posted: Mon May 05, 2008 12:43 pm
by GeorgiaCoyote
Cool buildings dude. Very nice.
Posted: Mon May 05, 2008 12:51 pm
by Baconsticks
Posted: Mon May 05, 2008 3:13 pm
by VenM2
All of the buildings combined add up to around 15,000 but an individual building may be 1,600 polygons up to 3,500 polygons. The Tri-Ped is around 2,500 polygons so far I think, cannot remember.
Posted: Mon May 05, 2008 6:46 pm
by Sage
As good as they are, the buildings look almost like they're the same thing, but in different shapes and sizes... at least that's how I see it.
As for the mech thing... do they call him "Lucky?"
Posted: Mon May 05, 2008 8:01 pm
by VenM2
The buildings are the way they are because they use the same texture. If I get them into maya a few layered shaders with different patterns on it will do the job.
Posted: Mon May 05, 2008 10:16 pm
by optiMITCHprime
Car!? Its a Tri-ped, a walker

.
I said "3-legged
car-thing", there's a distinction
Posted: Mon May 05, 2008 11:32 pm
by VenM2
Doesn't look like a car thing to me though

Posted: Tue May 06, 2008 9:59 am
by Svix
Doesn't look like a car thing to me though

I'm trying to envision how those joints would actually work.
Good stuff anyway.
Posted: Tue May 06, 2008 10:33 am
by VenM2
They would work with the way I set them up. I just recently finished the feet so it should work now.