The Fruit of Hard Work

A place for any sort of art you have done.

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VenM2
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The Fruit of Hard Work

Postby VenM2 » Mon May 05, 2008 1:00 am

Stuff I am working for at school. I really want to get back to drawing :cry:

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optiMITCHprime
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Postby optiMITCHprime » Mon May 05, 2008 1:06 am

I think it looks really cool. especialy the 3-legged car-thing
Babies have big heads and big eyes, and tiny little bodies with tiny little arms and legs. So did the aliens at Roswell! I rest my case.

Baconsticks
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Postby Baconsticks » Mon May 05, 2008 1:37 am

Polygon Count?
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gforce422
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Postby gforce422 » Mon May 05, 2008 2:43 am

Nice renders, Donnie!
gforce422 is awesome because:
-He made the absolute nicest comments about me in the other topic. I didn't respond to them yet, because I suck, but they are greatly appreciated! =D
-I would say he would also be a good runner up as one of the nicest people alive.
-He joined the IRC sometimes. But not enough, I say! Chat moar =D
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-He is a drummer like *I* am and this in itself is cool.
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Foxhound
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Postby Foxhound » Mon May 05, 2008 3:45 am

The building in the back looks like something the Combine would build.
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Image < http://stopvirgin.movielol.org/
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VenM2
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Postby VenM2 » Mon May 05, 2008 10:10 am

I think it looks really cool. especialy the 3-legged car-thing
Car!? Its a Tri-ped, a walker :P.
Polygon Count?
Uh which?
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GeorgiaCoyote
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Postby GeorgiaCoyote » Mon May 05, 2008 12:43 pm

Cool buildings dude. Very nice.
Nathan

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Postby Baconsticks » Mon May 05, 2008 12:51 pm

Polygon Count?
Uh which?
all of them?
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VenM2
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Postby VenM2 » Mon May 05, 2008 3:13 pm

All of the buildings combined add up to around 15,000 but an individual building may be 1,600 polygons up to 3,500 polygons. The Tri-Ped is around 2,500 polygons so far I think, cannot remember.
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Sage
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Postby Sage » Mon May 05, 2008 6:46 pm

As good as they are, the buildings look almost like they're the same thing, but in different shapes and sizes... at least that's how I see it.

As for the mech thing... do they call him "Lucky?"
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VenM2
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Postby VenM2 » Mon May 05, 2008 8:01 pm

The buildings are the way they are because they use the same texture. If I get them into maya a few layered shaders with different patterns on it will do the job.
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optiMITCHprime
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Postby optiMITCHprime » Mon May 05, 2008 10:16 pm

Car!? Its a Tri-ped, a walker :P.
I said "3-legged car-thing", there's a distinction
Babies have big heads and big eyes, and tiny little bodies with tiny little arms and legs. So did the aliens at Roswell! I rest my case.

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VenM2
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Postby VenM2 » Mon May 05, 2008 11:32 pm

Doesn't look like a car thing to me though :?
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Svix
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Postby Svix » Tue May 06, 2008 9:59 am

Doesn't look like a car thing to me though :?
I'm trying to envision how those joints would actually work.

Good stuff anyway.

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VenM2
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Postby VenM2 » Tue May 06, 2008 10:33 am

They would work with the way I set them up. I just recently finished the feet so it should work now.
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