There goes days of my life

A place for any sort of art you have done.

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GeorgiaCoyote
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Postby GeorgiaCoyote » Wed Feb 13, 2008 2:17 pm

Hear that? That's the sound of all the furries on Second Life beating a path to your door to ask you to make avatars for them. ;)
:laugh: :laugh: That's a good one. I should of thought of that one.
Nathan

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VenM2
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Postby VenM2 » Wed Feb 13, 2008 4:09 pm

Hear that? That's the sound of all the furries on Second Life beating a path to your door to ask you to make avatars for them. ;)
It took me 40 hours to make him :cry: . That'd be murder XD! As long as they don't ask for detailed 10k polygon characters XD
You got his likeness perfectly, Donny. It's just about exactly like the picture.
This makes me feel soo happy!
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Sage
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Postby Sage » Wed Feb 13, 2008 8:20 pm

You got his likeness perfectly, Donny. It's just about exactly like the picture.
This makes me feel soo happy!
*draws a moustache and beard on them*

Now it doesn't.
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Baconsticks
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Postby Baconsticks » Wed Feb 13, 2008 10:51 pm

There's a floating polygon inside the right ear.


Other than that, It's good.
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klimt
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Postby klimt » Wed Feb 13, 2008 11:43 pm

Hear that? That's the sound of all the furries on Second Life beating a path to your door to ask you to make avatars for them. ;)
It took me 40 hours to make him :cry: . That'd be murder XD! As long as they don't ask for detailed 10k polygon characters XD

just charge em $18 a hour for it...would be undercharging though...if i made stuff that that good looking at work, i'd be making more than that...

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VenM2
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Postby VenM2 » Thu Feb 14, 2008 3:37 am

There's a floating polygon inside the right ear.


Other than that, It's good.
O.o? Where?

BTW:

Improved Cel Shading
http://img528.imageshack.us/img528/9839 ... o02rf9.jpg
http://img175.imageshack.us/img175/5323 ... o03mx6.jpg
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Baconsticks
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Postby Baconsticks » Thu Feb 14, 2008 4:07 am

There's a floating polygon inside the right ear.


Other than that, It's good.
O.o? Where?

BTW:

Improved Cel Shading
http://img528.imageshack.us/img528/9839 ... o02rf9.jpg
http://img175.imageshack.us/img175/5323 ... o03mx6.jpg
Give me the model and I'll show you.
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teozo
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Postby teozo » Thu Feb 14, 2008 4:04 pm

3D Cooooolllll
This is excelent do more plesse
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Who likes war is hateing me.

http://www.prato.linux.it/~lmasetti/ant ... hp?lang=en
Anti-war songs website.

http://www.croatianhistory.net/
About my Homeland. Read it.

http://www.paulhone.com/
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VenM2
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Postby VenM2 » Thu Feb 14, 2008 10:40 pm

Give me the model and I'll show you.
Do you even have Maya 2008?
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Baconsticks
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Postby Baconsticks » Thu Feb 14, 2008 11:03 pm

Give me the model and I'll show you.
Do you even have Maya 2008?
No, But Regardless of what file type it is, I can import it into Google sketchup.
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VenM2
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Postby VenM2 » Fri Feb 15, 2008 1:39 am

Google Sketchup???

Even so I doubt it can import Maya Binary files or types. I looked again. There aren't any loose polygons.

UPDATE:
I remade the body texture using a much higher resolution map. Now it looks better.

http://img175.imageshack.us/img175/7538 ... o01fq7.jpg
http://img519.imageshack.us/img519/6585 ... o02jl9.jpg
http://img166.imageshack.us/img166/4868 ... o04di1.jpg

Yes yes, the additions are hard to tell but I painted ink lines into his texture so he is now more optimized and cleaner looking.
Image

Baconsticks
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Postby Baconsticks » Fri Feb 15, 2008 1:56 am

Google Sketchup???

Even so I doubt it can import Maya Binary files or types. I looked again. There aren't any loose polygons.
Sketchup is like the VLC Media player of 3d programs. It will load anything, even if it can't read it.

There's no lose polygons? That's strange, the pictures really say otherwise. I guess it's the shading. Can I see the model anyways? I'm curious how you structured it.
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VenM2
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Postby VenM2 » Fri Feb 15, 2008 3:56 am

those were old pics. I recently found out that the surface normals in some parts were reversed so I fixed it. Also I am using a special ramp shader to create a 2D appearance and what you saw was mostly a shadow issue.
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datherman
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Postby datherman » Fri Feb 15, 2008 11:22 pm

Woah, I'm impressed. I'm not really too familiar with 3D modeling, but I understand that something that detailed would take a lot of time and effort to make. Kudos for sticking through it to the end.
If at first you don't succeed, then skydiving is not for you.

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VenM2
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Postby VenM2 » Sat Feb 16, 2008 12:05 am

Well once you know some of the basic features it becomes mostly straight forward and progressive. His head started out as a 12 sided sphere and a 12 sided cylinder basic objects and I just kept merging pieces, added the nose, made the eye holes, ect. Its a bit like sculpting though mostly by mouse and individual objects. Though the head still took me several days to make. Thanks for the comment :grin:
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