O&M: the game

Discuss everything related to Ozy and Millie.
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Blue Blur
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Postby Blue Blur » Sun Sep 04, 2005 2:50 pm

Yes, most definately. I hope to get this engine done by the end of next week.
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Dr. Doog
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Postby Dr. Doog » Sun Sep 04, 2005 3:06 pm

betcha it'll be sooner.
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Rooster
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Postby Rooster » Sun Sep 04, 2005 7:58 pm

The only thing I'll say, is draw Ozy better, or ask DCS <i>really</i> nicely to do it for you.

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Blue Blur
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Postby Blue Blur » Sun Sep 04, 2005 8:51 pm

That's a test sprite that took me about five minutes. And yes, it'll be a good amount sooner thanks to the Game Maker tutorials I suddenly remembered. <!--emo&:P--><img src='http://definecynical.mancubus.net/forum ... tongue.gif' border='0' style='vertical-align:middle' alt='tongue.gif' /><!--endemo--><br><br>Plus, Mr. Simpson probably has enough to do already.<br><br>Edit: I've made the base/standing sprites by editing the cast pics a bit. Here you are:<br><br><img src='http://blueblur.gotdns.org/ozy.jpg' border='0' alt='user posted image' /><br><img src='http://blueblur.gotdns.org/millie.jpg' border='0' alt='user posted image' /><br><img src='http://blueblur.gotdns.org/avery.jpg' border='0' alt='user posted image' /><br><br>Note: If editing them to make running, jumping, ect sprites, use the ones I linked to on the O&M Game forum, as they are better quality. You'll need either Game Maker or Paint Shop Pro, which are both available for trial. It's all due to the transparency thing in Game Maker.
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Elscire
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Postby Elscire » Mon Sep 12, 2005 1:38 pm

<!--QuoteBegin-Blue Blur+Aug 30 2005, 08:02 PM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (Blue Blur @ Aug 30 2005, 08:02 PM)</td></tr><tr><td class='quotebody'> Ozy will still have his little puzzle levels, where he'll push blocks or something<!--QuoteEnd--></td></tr></table> <!--QuoteEEnd--><br>I think even pushing blocks could be beyond Ozy's physical strength <!--emo&;)--><img src='http://definecynical.mancubus.net/forum ... s/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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Postby Holyman83 » Mon Sep 12, 2005 1:50 pm

That is why he will push them by not pushing them
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Postby GhostWay » Mon Sep 12, 2005 7:00 pm

So he'd be performing psychokinesis, then?
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Postby Blue Blur » Mon Sep 12, 2005 8:10 pm

As dead as I thought this tpic was, it was magically brought back from its death. I walk by and watch as my child rises from its grave, beckoning...<br><br>Err... Nevermind. Anyway, Ozy isn't totally weak. He can run faster than the football players, apparently. Plus, he's pushing stuff that's on the ground, so it's easier, so there!
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Rooster
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Postby Rooster » Mon Sep 12, 2005 11:11 pm

Maybe you could do like a player swap type game. Where Millie is the muscle and Ozy is the brains. Millie gets to do the hard stuff whilst Ozy gets the puzzles. A bit like Sonic and Tails, differnent ways to complete the same level depending on who you are. Like Tails could fly and Sonic could run fast, etc.

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Dr. Doog
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Postby Dr. Doog » Tue Sep 13, 2005 1:12 am

no they're two entirely different story lines, so it can't work out much unless it was like the Sonic & Knuckles add on to Sonic 2
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Blue Blur
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Postby Blue Blur » Tue Sep 13, 2005 1:55 am

Exactly as Doog said. Right now our other member is making a test level for the engine. At the moment, the entire plot is done, and a few sprite and items have been implemented.
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Postby Bocaj Claw » Tue Sep 13, 2005 2:27 am

What kind of items are you thinking?
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Blue Blur
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Postby Blue Blur » Tue Sep 13, 2005 4:53 pm

Items such as a chocolate bar pickup(?) that makes Millie jump higher and run faster, candy that gives you points, anvils, crates, and MEHTUL crates, which are all different interactive objects that you use to get through the level.
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Bocaj Claw
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Postby Bocaj Claw » Tue Sep 13, 2005 8:11 pm

<!--QuoteBegin-Blue Blur+Sep 13 2005, 12:53 PM--> <table border='0' align='center' width='95%' ><tr><td class='quotetop'><b>Quote:</b> (Blue Blur @ Sep 13 2005, 12:53 PM)</td></tr><tr><td class='quotebody'> Items such as a chocolate bar pickup(?) that makes Millie jump higher and run faster, candy that gives you points, anvils, crates, and MEHTUL crates, which are all different interactive objects that you use to get through the level. <!--QuoteEnd--> </td></tr></table> <!--QuoteEEnd--><br> Hm... Sounds like its shaping up.
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Postby Gizensha » Tue Sep 13, 2005 9:27 pm

Suggestion to include coffee as a powerup. Doubles speed, jump height, etc, but has certain visual effects associated with it - If you've ever played Tetripz you'll know what sort of visual effect I mean.
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